Hello guys,
I just got an issue, about my character size in Unity. The issue was that the character was too big and i had it resized.
But that screwed the Ragdoll2D, because you can not have a bone resized to use Ragdoll2D.
What i did ti make this mistake?
When creating the player images, i wanted a good resolution, so i made a file in photoshop with 1920x1080.
Than made the character parts with the size the would show in a 1920x1080 screen.
But when exported, the skeleton was huge!!!! So, the question is, theres is a reference for this size, so it looks good on a big screen? And not huge in unity?
What was the mistake here?