Any chance you could add support for Normal Maps in your Unity Shaders?
We're lookin at using Sprite Illuminator (https://www.codeandweb.com/spriteilluminator) to add some depth to our animations, and would really like to come up with a clean workflow when using Spine + SpriteIlluminator.
Any plans to add this in? Hopefully with support for Sprite Deformations?