Hello guys, i might be slightly off-topic (and late) but this thread kind of contained the answer to a question i had, and now it seems there might be no easy way out.
My problem is that i am using skins in spine (and after export) in unity to swap through "damage-states" of a character. The plan would be to have each skin on a seperate text-atlas and (which makes it complicated) to generate something what has been reffered to as a "splat-map" to change just certain spots of the textures.
Now i can use texture packer in spine with the right options (set to "grid", "combine sub directories" unchecked!) to have all four texture-atlases align nearly perfect so that all the limbs,head etc are on the same position for each one. However i lose the json-file which i need to import into unity correctly.
But if i use "export data" with the same settings, the "combine sub directories" is ignored by spine and i get a atlas which doesnt provide me with usable positions, meaning all on the same spot.
First question now: is my impression true, that this "combine..." stuff is working differently for the two ways?
Second q.: does anybody understand what i am writing and has a suggestion for a workaround?
Sorry for bothering you all, i hope this makes any sense to you.
Best regards Simon