When I want to show two animations it blends these two animations into one.
To Reproduce:
In spine I move an object from point A to B and in a separate animation I move the object from point C to D. With code I have the following:
state.AddAnimation (0, "AtoB", false, 0);
state.AddAnimation (0, "CtoD", false, 0);
Actual result:
The object will not reach point B or C. Events I added in spine will not be triggered in the blendphase of the animations.
Desired Result:
Simply show the animations I created in spine and also trigger all the events. By the way, in Adobe air my desired result was the actual result with the same code.
Please look into animationproblem.jpg if something is not clear