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Draw order stack, row highlighting
Looong time lurker, first time poster.
Finally ready; grabbed a Pro license today.
Super excited to finally use the software. It's GO time.
I guess this is more of a suggestion than anything.
While rigging up a new skeleton I find myself changing the draw order quite a bit. Dragging slots up and down in the list until it's just right.
It could be made so much faster/more convenient if the draw order list rows highlighted when they (or a child of) is selected.
A quick scenario:
Looking at the below image, I need to change where "leg-lower_close" falls in the draw order. I've selected it in the viewport, by clicking my character, but . . . now I have to read the names in the draw order list until I find it (pointed to by blue arrow).
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Why not highlight the row, or use some other highlighting ui gimmick (a dot drawn to left of slot icon, etc) to save users time?
Welcome to Spine! Sometimes you click an image in the editor area before you want the image selected, other times you want the slot (or even the bone). There's a solution though, see here:
http://esotericsoftware.com/spine-images#Tree-filter
Nate ha scrittoWelcome to Spine!
Sometimes you click an image in the editor area before you want the image selected, other times you want the slot (or even the bone). There's a solution though, see here:
http://esotericsoftware.com/spine-images#Tree-filter
worth noting if you filter only to slots, it you can change the draw order by dragging the slots around (perhaps instead of saying "slots" at the top of the tree it should say "draw order"?)
That is what the link says. It's really a slots and draw order hybrid, so either naming would make sense.
Also note you can use your plus and minus keyboard keys to adjust draw order for the slot of the selected image. Hold shift to jump by 5.
Aha! Sounds like a good trick. I'll try it.
Thanks!