Rosss So, I'm sure this should be easy but i can't quite seem to find the example/documentation that gives me what i need... I've been using Unity Spine for a while now... and so far it's all been idle loops - and then when i want to play another anim - i use skeletonAnimation.AnimationName = "new_anim" ... then i set a timer - after which i switch back to the idle anim... i know i could use the Complete delegate too... anyway what i have now is a skeletonAnimation with just one anim on... i want to play it through once each time a button is pressed... setting skeletonAnimation.Animation name obviously doesn't work ... i need something like skeletonAnimation.Play ... that will play from the beginning the current anim.. ??? seems simple... any help? Thanks...
BinaryCats C runtime you call: spAnimationState_setAnimationByName( animState, trackNo, animName, Loop /*this is a bool, if you want it to loop or not*/); or is this a unity specific thing?