Hey guys, I seem to be having issues when making a 'New' mesh from an asset atlas.
When I start creating 'New' meshes around the assets from an Atlas, holes will start appearing when vertices come in close proximity of each other.
Below I have a test image showing what I mean.
I'm using a 4096x4096 Atlas to grab my 512x512 assets from (excuse the dummy assets). I was wondering if there are any size restrictions to external files that make Meshing trickier in spine or if there is anything that I'm missing when making a 'New' mesh.
It might also be worth mentioning that I had tried this atlas approach once before what I'm showing you now and that seemed to work fine. That was however, on an atlas that wasn't a power of 2 nor were my assets of a consistent file dimension.
It also seemed to work fine when I was just bringing in individual assets as opposed to a premade atlas, but for the project I'm working on I need power of 2 Atlases.
Thanks in advance π