I'm having issues with disappearing images in Mecanim Animator Controller.
We've basically setup Animator tree with idle, walk and end animations. Now when we action it everything works fine from idle to walk to end until we go back to idle... and that's when things go wrong, basically some image will not appear.
All images have been keyed in Spine to either show up or hide and work fine when tested with SkeletonAnimation.
I've also tested and exported Spine's 'Alien' character since it has similar style 'hide / show' images animation to my character and sadly it ends up with the same problem when used with Animator Controller (please see image below).
Is there something I'm missing? Has anyone had similar issues with Mecanim and solved it?