• Bugs
  • Spine not tweening keys when copied from another animation

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Check out the two images, they are different translation values - but spine isn't recognizing that and tweening them.

Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque

Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque

I think this may have happened because I copied keys from another animation (within the same spine) into this animation. Or am I completely crazy?

Cheers,
Brian

I had this yesterday too, I deleted and replaced the keys and all was good

4 mesi dopo

Sure, but when you have to do this to 30 animations its a huge time sink...

Its happening in another spine file now too where the meshes aren't interpolating. Deleting a deformed mesh and having to redo the deformations would be insane.

Anyone have a fix?

Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque


This is still happening. Someone at Esoteric software want to see my project file to check it out? I'm totally lost as to why keys sometimes don't tween.

Thanks,
Brian