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Black Edge issue
I had a black edge problem in game.
http://ko.esotericsoftware.com/forum/Black-Edge-Issue-4824
I solved this issue by PMA, but PMA has a problem about alpha animation.
So, I want use Straight Alpha and bleed. but I think bleed is not work correctly.
I exported 2 atlases with bleed and without bleed,
I can not find difference between 2 atlases.
How can I export a atlas with bleed correctly?
Thanks.
use texture packer not export. texture packer don't work unless you use texture packer.
but I doubt this is your problem: viewtopic.php?p=13480#p13480
that's the bleed problem.
the issue is prob with your shader reading the alpha incorrectly or something (working from memory of discussing this issue with one of our unity devs)