Hello. I have been trying to use unity3d and spine animations with IK constraints. The IK constraint seems to start the bones in a "pushed up" position when first running the animation loop and interpolates to the desired position depending on the adjust speed set. This is happening with the example raptor, as seen below with adjust speeds (Slower on top, faster on bottom).
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I had used the set to default pose within the code on every frame and this gets rid of the "pushed up" effect but applying the animation at any point will cause this effect.
As this is happening with an example asset, I see it as a bug with the unity runtime. Any help would be much appreciated.
Thanks in advance!
P.S. Very much pleased with spine and unity runtime thus far!