DarkScreen Loading Image Hello! i'm glad to present "Bounty Battle" a 2D fighting game inspired by games such as Smash Bros and soul calibur .You can play more than thirty hero coming from different worlds and fighting in tournaments or it will have to prove they are the bravest bounty hunter to reign over all universes. Loading Image Loading Image Loading Image Loading Image First Teaser of the game: Loading Image The game offers you to play up to 6 simultaneously in various arenas (open or close) with over 30 characters with their own powers. Loading Image Loading Image Loading Image Loading Image Follow us : https://www.facebook.com/BountyBattle
jfelrod1960 Just curious ... how many animators working on this project? Seems like a lot of tedious work. π
DarkScreen Hello ! we are only two and i work alone on all the graphics stuff ( my partner is a programmer) easy π
CappDog Dude, that intro animation is epic... everything is looking sweet, actually. And a fighting game, no less! That's a big challenge from both an artistic and programming perspective.
DarkScreen Hello ! We keep the good work ( i hope ^^) So this is the first trailer : and Guest teasers: EITR's heroin: and Pankapu hero: Follow us : https://www.facebook.com/BountyBattle https://twitter.com/Bounty_Battle
tobia88 Awesome dude! I'm trying to make a FTG by spine too, may i ask you some question please? Due to the EITR's heroine, i found the heroine will swap to the back side while slashing in some of her animation, are you just simply swap the sprite or seperate them into a new single skeleton to perform it?
Guts You should include combat sounds in the gameplay demos if you have them. It'll give a more tactile feeling for the viewer, which is important for a fighting game.
DarkScreen Hello ! Big News from Bounty Battle ! Our project is currently in funding here: http://www.fig.co/bounty c Loading Image Loading Image Loading Image Loading Image
Mitch Excellent! Also, again with the bad links! π https://www.fig.co/campaigns/bounty-battle (I fixed your post)
Wedrownik That looks nice! π I am interesting in this tomb character with electric effect. Did you do it with masks? Only thing which I'm afraid of are so often and strong lighting effects. It may cover up very much whole characters and players may have problems to have clear sight on the battlefield which may cause less tactic and reflex, more randomly fights.
DarkScreen @Mitch : thank you π @Wedrownik: from the trailer immense changes have been made both in terms of gameplay and visual so VFX π I'm looking forward to showing you all that! Loading Image
Wedrownik I have a question about this smoke. How did you make it so dinamic in Spine ? Did you use several smaller textures with the same colour? Lightings are probably on meshes, fast moving changes but I have no idea how did you make smoke π