- Modificato
[Unity] Runtime Bounding Box and Skins bug
Hi,
In Unity when you select skins the bounding boxes info doesn't seem to show up unless:
- you select the default skin.
- you have bounding box info for each skin.
is this a known issue? This causes issues with generating bounding boxes for rag dolls, etc
Expected behaviour is that non-skin specific bounding boxes show up regardless of the selected skin.
**Note I also discovered you need to include the name Ragdoll in the bounding box order for it to work, will this become a flag?
Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque
Thanks!
Yea it is known. Will fix sooner or later. The skeleton data asset inspector works correctly already so I'll just apply it in both places