Seems like you have been waiting for a long time!
Question: why not just use the C++ loader version written a month ago? The one you linked to?
Seems like the most difficult step is to create the missing header file. One that basically has the line:
spSkeletonData* spSkeletonJson_readSkeletonBinaryFile (spSkeletonJson* self, const char* path);
And header #includes for the data structures { 'spSkeletonData' , 'spSkeletonJson' }
Loomind ha scrittoYou need to compile your ANSI C code with Visual Studio 2010 to make it works fine ! After all you link it with SFML, which is a disgrace for LibGdx developers... Yes Nate, I saw "JavaScript" sentences plug onto the SFML runtimes.
Need now to compile in C++14 with lambdas functions()... Nope ?
I think you are confused again.
Lambdas have been around since C++11. VS2010 has support for Lambdas and various C++11 features, but not C++14. None of which are helpful to his problem.