@Mitch wtf are you talking about.
Skeleton has a, r, g, b fields.
SkeletonRenderer uses it here: https://github.com/EsotericSoftware/spi ... er.cs#L267
@[cancellato]
Skeleton doesn't have a color field because the Color type is actually a Unity type, and Skeleton is in the generic C# runtime (which XNA/monogame also use). Instead, it has a r g b.
See here: https://github.com/EsotericSoftware/spi ... ton.cs#L43
You have to set the skeleton's a, r, g, b at runtime through code. We'll be adding an extension method for it soon. Like today, if PR gets merged.
So you can just say skeleton.SetColor( myUnityColor );