- Modificato
BlendShaper/Morpher support?
- Modificato
This has been discussed already... like a year ago, I guess. So, any current plans to add something similar to BlendShapes? Basically, add sliders to FFD to blend between different mesh states. Sure, it can be done manually with FFD, but it's extremely cumbersome, especially when you have to animate FFD's similarly in multiple animations. For example: for a character, I can make two BlendShapes, one for simulating character turning, and second for when character looks up or down. Then it'd be easy to make a "turning and looking up" animation.
Thanks.
It's still planned yes. I honestly can't say when we will be able to get to it though.
The problem with it is that each blendshape get's it's own timeline then and CPU usage goes up exponentially. This means we need an option to bake multiple blendshapes into a single timeline. This is very tricky to do right and we haven't had the time to really dig into it yet.
Good to know, thanks. But just a thought: what if I don't need to change BlendShapes in runtime, but just use them to create the animation In the Editor and then export it as JSON? It'd make sense to "bake" all BlendShapes together into mesh animation directly as FFD, so the exported JSON would actually be no different than if it was all done manually. That way, the CPU usage should remain the same. That'd still be incredibly useful without any changes required from the runtime side.