gouzhun Now we use the "RenderQueue" to control the animation depth on NGUI items. But this need a script inherit "SkeletonAnimation.cs", while updating the Spine-Runtime code, this script may needs Refactoring。 Is there a better way to control the depth of Spine Animation on NGUI items? :happy:
Pharan Spine uses a regular MeshRenderer, Mesh Filter and Material assets to render. Do you know if it's a MeshRenderer or a Material that needs to be controlled for controlling depth to work with NGUI?
gouzhun Pharan ha scrittoSpine uses a regular MeshRenderer, Mesh Filter and Material assets to render. Do you know if it's a MeshRenderer or a Material that needs to be controlled for controlling depth to work with NGUI? Yes,I know setting "MeshRenderer.SortingOrder" value can control the depth, thanks for your reply :happy: !