Nate ha scritto"in Spine" means the size of the images used in Spine, not that you would resize images with Spine.
Why change the resolution in Spine? Use one resolution in Spine, and the same or a different resolution at runtime.
Using Spine Runtimes: Scaling
If you must change your resolution used in Spine, export to JSON, then use Import Data to bring the data back into Spine. Import Data allows you to choose a scale. Eg, if you change your resolution to be half the size it used to be, use a scale of 0.5.
Hi, I was looking for a way to resize images IN SPINE
It was a change in game design that require a real big size character than before so I have to resize the character x6.5.
Because of the enlarging, I have to modify some animations and meshes to fit the bigger one (like, the smaller one doesn't need to have detailed meshes but the bigger one does)
I know it can be change in runtime but the problem is it is really hard to control/modify the small blurry size character in spine
So I really do want to use the x6.5 enlarged character images. Is there any way to ACTUALLY resize (bones, images, meshes) in spine?