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  • Weights: Bone ignore vertex?

Hey,

Don't know if this could be a request or is more about me not knowing how to use this properly, so I'd appreciate the help.
I'm trying to animate a fox head, and I created some bones for moving his ears.

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So here are my problems.

  1. I'd like the big bones that go towards the ears to only affect the vertexes near the tip of the ear instead of all around the head. I think in 3D applications like 3Ds Max you could define vertexes to be ignored. What would be the solution here? Creating a smaller bone near the tip I suppose?

  2. I'm not adding the main bone of the head to the weights, because I want the complete head to rotate when I move that bone. Is this the correct decision?

Thanks! 🙂

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1, you can set vertex weights to zero. See the weights tool docs.

2, sure.

Thanks Nate 🙂
As you can see I'm not an animator, this is a pet project haha.
You can't set both bones to 0 though, if one is on 0 the other bone takes 100% of the vertex, that's what I found odd.
I had to add more bones so the ones near the tip of the ears didn't affect the vertex from the nose.

Right, it doesn't make sense to have a bone not affected by any bones, it would never move. Use a bone that is a parent of the others.