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  • A Quiver of Crows - PC/Mac/Linux - Steam Greenlight

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Hey Peoples,

We just launched the Steam Greenlight campaign of our second game made with Spine. We've been working on this for 7 months now and if it wasn't for Spine we would not be anywhere near this far along.

A Quiver of Crows is a twin-stick shmup set in a grim world cursed by demons and ghouls. The most notable features of the game include:

  • Co-op twin-stick 360 degree action
  • Organic flesh and bones environment rather than the more common ships and outer space
  • Upgradable weapons, bombs, and shields inspired by traditional shmups
  • Enemies that hunt you down rather than follow preset patterns
  • Satisfying physics - watch destroyed enemies ragdoll and pile up as they fall to the ground
    On the tech end of things:
  • We integrated Box2D with our Spine animated characters as discussed here. We integrated the physics bi-directionally (mostly) - the characters can affect the environment and the environment and bullets can affect the character.
  • In this article we discuss our overall development setup.
    Please check out our Steam Greenlight campaign and let us know if you have any questions, feedback, or whatevers!

Thanks!
-Chad

Wow! Laser crows!! Haha...That look very cool. Loving the art style.

un anno dopo

Thanks Kikekun!

We just got greenlit!
Thanks to anybody who voted for us!


Hey All,

It's been a while since I updated. The game's been in development 18 months now and it's coming along nicely. Best way to show you our progress is with a developer let's play, so here it is:

:rofl:

Looks like fun 🙂 Would love to see it with some PostFX like bloom shader to make it look a little more flashy on the weapon effects.

Thanks Shiu!
And thanks for the feedback on the particles.

6 giorni dopo

What a weird and awesome looking thing 😃

5 mesi dopo

haha.. thank you =]


Hi Again!

Just wanted to post another update. Latest developer let's play:

More info on the latest: Progress Update #26

Still loving spine! Here's a recent post (with some code) about how we're caching skeleton json and atlas data: Cocos2d-x Spine Atlas and Skeleton Caching


Hi All!

Just a quick update. We're a couple of months away from finishing the game now (which we've been working on for about 2 years now)!
Our latest developer let's play:

And our latest progress update post:
http://steamcommunity.com/games/AQuiverOfCrows/announcements/detail/960773458866010765

:rofl:

Neat! If you tweet this on Twitter with #madewithspine we can help promote it!

3 mesi dopo

It looks great! Tweeted! 🙂

Thank you Nate!!!