Hello,
I am starting to use Spine with Unity3D and I love it, but I'm running into an issue.
I have about twenty characters looping the same animation, but in the profiler GC.Collect() in SkeletonRenderer.LateUpdate() causes a number of spikes and noticeable stuttering.
I set the animations only at the beginning, and I don't instantiate anything, and each mesh consists of one material. Everything looks normal aside from the fact that animations are scaled to 0.01, but I doubt this has anything to do with it.
I've attached some pictures to help identify what I'm working with here.
Any tips or thoughts on how to improve my performance? If I could spread the collecting over several frames or eliminate it altogether (why aren't animations pooled?) it would be grand.



Thanks.