One of the characters in our game has a fireball throwing animation. For that, we have to show/hide one of the attachments within the animation. This looks fine when viewed per-frame in Spine, but fails miserably when interpolation is enabled. We have tried setting the curve to Stepped, animating Scale and Color instead of just showing/hiding, but nothing seems to resolve it.
It's hard to describe the effect, so here are some gifs showing the issue in action (the fire attachment at the characters' right hand):
https://dl.dropboxusercontent.com/u/127 ... -04-59.gif
https://dl.dropboxusercontent.com/u/127 ... -28-41.gif
Attached is the Spine project that reproduces the issue.
This happens both in Spine and in Unity runtime. Am I'm missing something? Why does it works when viewed per-frame in Spine, but fails when interpolation is enabled? There should be an obvious solution to this...