Could someone that knows more about the nitty gritty ActionScript runtime tell me if I should expect any issues sharing SkeletonData instances between multiple Spine instances, or caching them for use with future instances? I tried it, and it looked like it all worked... until thorough testing. And then odd issues started cropping up.
Caching, sharing, and re-using SkeletonData instances is a big performance and memory win! I'm pretty keen on doing this, and will continue to investigate- just wanted to start the conversation here. Anyone have any experience?