• Runtimes
  • Unity Bone Component add sprite in between items in skeleton

Hey guys,

I am finally really ramping up production of my game and I have a sticking point. We have these characters that will all have a light attached to them. The light is going to be a physics based strap that attaches to a light source. I'll attach a screenshot of what I mean. I have the light attached and moving perfectly, but it needs to be under the arms and above the legs... can't seem to figure this one out. Any suggestions? In the pic you can see the strap going over the characters hand when it should be under.

Related Discussions
...
  • Modificato
cparki3 ha scritto

Hey guys,

I am finally really ramping up production of my game and I have a sticking point. We have these characters that will all have a light attached to them. The light is going to be a physics based strap that attaches to a light source. I'll attach a screenshot of what I mean. I have the light attached and moving perfectly, but it needs to be under the arms and above the legs... can't seem to figure this one out. Any suggestions? In the pic you can see the strap going over the characters hand when it should be under.

If you're using the official Spine importer system, sadly theres no easy way to make the draw order respect a BoneComponent attached object. My SkeletonUtility class is aaalmost done though and makes it viable to do all sorts of ragdolling and bone control by transform manipulation even within a Spine skeleton. I'll post a few examples along with possibly a beta/test run of all the things I've been workin on!

That would be incredible Mitch! Thanks for taking the time to respond.