Nate Please accept our apologies for the delay, but IK is now coming to the runtimes. So far spine-libgdx, spine-csharp, spine-unity, spine-tk2d, spine-xna and spine-monogame support IK. More runtimes will be done soon! :party: Yeehaw! Loading Image
Rob That's good news, Thanks for adding this! Now, Mitch can implement the other stuff for Unity π.
Mitch Rob ha scrittoThat's good news, Thanks for adding this! Now, Mitch can implement the other stuff for Unity π. Comin right up π
Nate Now updated with IK: spine-c, spine-sfml, and spine-cocos2dx. spine-cocos2d-iphone is coming soon.
GabrielDSC I'm crying tears of joy. Literally. (No, not literally really, but I really am very very happy) π Look forward to putting my hands on Mitch's updated version it in the next days! Uhuuu!
Mitch suzhouaiwan ha scrittoI still cannot use IK files in Unity3D! HELP!! Why not? Does Console show errors?
gamebuilders The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
Nate Yeah, sorry about that. π My momentum on the runtimes got stifled by a number of things. I will get back to them ASAP, likely in a day or so.
Mitch gamebuilders ha scrittoThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys π
bali33 Mitch ha scrittogamebuilders ha scrittoThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys π That is very kind of you guys, but if you need us to take the next shift we can ;-)
Mitch bali33 ha scrittoMitch ha scrittogamebuilders ha scrittoThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys π That is very kind of you guys, but if you need us to take the next shift we can ;-) Hahah by all means sir, by all means.