Yeah, thank you !
Shader is worked,but I meet another problem: every slot(attachment pic) drawn outline :doh: ,this is not what I want.,I just hope the whole body draw outline.
 ,this is not what I want.,I just hope the whole body draw outline.
my shader code:
#ifdef GL_ES
precision lowp float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D CC_Texture0;
void main()
{
    float radius = 0.005;
    float threshold = 1.75;
    vec4 accum = vec4(0.0);
    vec4 normal = vec4(0.0);
    normal = texture2D(CC_Texture0, v_texCoord);
    accum += texture2D(CC_Texture0, vec2(v_texCoord.x - radius, v_texCoord.y - radius));
    accum += texture2D(CC_Texture0, vec2(v_texCoord.x + radius, v_texCoord.y - radius));
    accum += texture2D(CC_Texture0, vec2(v_texCoord.x + radius, v_texCoord.y + radius));
    accum += texture2D(CC_Texture0, vec2(v_texCoord.x - radius, v_texCoord.y + radius));
accum *= threshold;
accum.r = 1.0;
accum.g = 0.0;
accum.b = 0.0;
//    normal = (accum * (1.0 - normal.a)) + (normal * normal.a);
    if (normal.a <= 0.05)
    {
        normal = (accum * normal.a) + (normal * normal.a);
    }
    else
    {
        normal = (accum * (1.0 - normal.a)) + (normal * normal.a);
    }
gl_FragColor = v_fragmentColor*normal;
}