IndieDoroid Is there any API documentation on how animationstates are handled now in 4.3 ? I updated from 4.2 -> 4.3, but now get red errors galore. 😥 _skelGraphic.AnimationState.Event += HandleSpineEvent;
Misaki IndieDoroid Please note that starting with version 4.3, the SkeletonGraphic component no longer handles animations; it is now responsible only for rendering. This is explained in the 4.3 Split Component Upgrade Guide: EsotericSoftware/spine-runtimesblob/4.3/spine-unity/Assets/Spine/Documentation/4.3-split-component-upgrade-guide.md#%EF%B8%8F-skeletongraphic I’m not sure which combination you’re using in your project, but if you’re using SkeletonGraphic to draw the skeleton, you should be handling animations using either SkeletonAnimation or SkeletonMecanim. I believe the issue should be resolved if you adjust the integration in that regard.
Harald @IndieDoroid Please also be sure to read the "Spine-Unity 4.2 to 4.3 Upgrade Guide" forum posting here: https://esotericsoftware.com/forum/d/29234-spine-unity-42-to-43-upgrade-guide