This was just a quick one afternoon test, but uses some interesting dynamic rotations in code. The artwork and animations need a lot of work, but I'm very pleased with the proof of concept (coming from huge spritesheets.)
I love the way the character runs along. And the cape animation is superb.
Yeah, cape animation is really nice, and I like the feet skidding when he comes to a stop. Well done.
Thanks! I added some crouching and made the robot a bit bigger. Spine makes it so easy to add and tweak new animations.
This looks great? Is the cape done with Spine? :o
Thanks. No the cape is just a simple cloth sim, but I've attached it to an animated bone. I'm working on adding force based on the the bone's rotation at the moment.