Hi everyone,
I’m currently learning Spine 2D and wanted to understand how physics constraints affect performance and memory usage, especially when exporting to Unity.
I have a few specific questions:
How much runtime cost do physics constraints add compared to manual key animation?
Is the performance difference noticeable on mobile targets?
Are there recommended optimization practices (e.g., limiting bone count, using physics selectively, etc.)?
I read that physics runs on the CPU at runtime, but I’d like to know if anyone has actual benchmarks or profiling data.
Thanks in advance for any insights! 🙏