I'm trying out the spine-godot GDExtension at the moment and struggling to get it working.
I've downloaded the example spine-godot-extension project and added the spine-godot GDExtension bin folder. I followed these instructions. It opens in the editor fine:
I exported my Spine project using the following settings:
I dragged the files into the Godot editor:
According to the spine-godot documentation, the asset importer should automatically generate 2 files for me:
- SpineSkeletonFileResource
- SpineAtlasAssetResource
However, neither of these files are generated.
Is this normal? I'm running Godot 4.4.1 on Fedora Linux. I also tried doing the same thing in a new, blank project with the bin folder copied in, and didn't have any luck there either.