• RuntimesUnityBugs
  • [Spine 4.3.16 Beta] Physics Constraints no longer work in Unity

The physics constraints in Spine no longer work properly in Unity.

Until yesterday, the Spine projects I created could properly simulate physics constraints when playing animations in Unity, or when Rigidbody2D colliders interacted with them.
However, starting today, any new models I create, or old ones that I re-export, no longer have working physics constraints in Unity.
Previously, when the physics were working, I was using Spine 4.3.14 Beta.
The issue seems to have started after the Spine editor updated to 4.3.16 Beta.
Since I was using the latest beta version of Spine, I wonder if this issue is related to the update.

I'm currently using Unity 6000.0.46f1.

  • Misaki ha risposto a questo messaggio
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    Vein Please note that during the beta period, there may be discrepancies between the editor update status and the runtime update status. In other words, the editor is updated first, but the runtime has not yet responded to the update.

    Actually, there have been changes related to physics in 4.3.15-beta, so your issue is likely related to that. Please wait for the runtime update, or if you are in a hurry, please revert to 4.3.14-beta and continue your work. To roll back, export the data in JSON format, then import it back into the older version.

    • Vein ha risposto a questo messaggio
    • Vein ha messo mi piace.

      Misaki Thank you very much. I rolled back to Spine 4.3.14-beta and was able to resume my work.