Spine Export:
My Spine project contains multiple image folders.
I used Pack - Image Folder mode to generate multiple atlas files, one per image folder.
I exported one skeleton data file (.skel) and one combined atlas file in Unity.
Unity Import & Optimization Attempt:
After importing into Unity, I assigned the images to corresponding materials.
I had one skeleton data asset and one atlas asset initially.
To optimize performance, I duplicated the atlas file as many times as the number of images.
Then, I manually assigned each duplicated atlas file to its respective material (1:1 matching).
Finally, in the Skeleton Data asset, I clicked the + button under Atlas Assets and added all duplicated atlas assets.
The Problem: Magenta Texture & Broken Links
After doing this, the skeleton data appears magenta (missing textures) in Unity.
It seems like the skeleton is unable to correctly link the textures from the multiple atlas assets.
Question: How Can I Fix This?
How should I properly configure the Skeleton Data and Atlas Assets in Unity?
Is it impossible to assign multiple atlas files to a single skeleton data asset?
Also, is it not possible to manage images that are packed separately by image folders by assigning each one to a different atlas file?
Is my optimization approach correct, or is there a better way to achieve this while keeping performance in mind?
I appreciate any guidance or best practices for handling multiple atlas files in Unity with Spine.
Thanks in advance!