Terrific feature! Wet dream for animators!
ANYHOW, want to use on this new project just started. AFAIK, constraints info won't be exported, so is for now cosmetic, right?
I've heard that keying the bones that uses IK, might be a way to properly use animations at runtime. Question is: is there a easy way to do that? There will be a way to export bone rotations set by IK as bone keys, like, automatically?
What I'm doing now is kinda tedious, as i have to see fancy rotation of bones, to turn off the IK, key each one, advance in the animation... turn on IK, see position of bones, turn off IK, key bones, turn on IK, set positions, key stuff, repeat for 60 frames... :sweat:
Would be cool to automagically have this button that says 'key all bones affected by constraints, each frame" so animations can be used on all targets.