• EditorBugs
  • 骨骼锁定和图片锁定功能失效


当前4.2.39版本骨骼如果绑定了约束功能,会导致骨骼锁定和图片锁定功能失效,4.1.24并不会这样

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You can see in your video, even in 4.1 the bone compensation doesn't work. If it did, the hair bones would not move. Bone compensation can't be done in certain circumstances, such as when any constraint is applied with 100% mix or when a transform, path, or IK constraint has > 0% translate mix. This affects bone the bones being moved and the child bones being compensated.

In 4.1 attachment compensation is applied, so the head mesh attachment doesn't move, even though the bones do. This works well for translation in the example you showed, but it doesn't work for rotation, scale, or shear. There are also other cases where it doesn't work well. Try it on the gun bone (in 4.1) and you'll see the gun region attachment moves incorrectly.

In 4.2 we don't apply attachment compensation in those circumstances because it often can't work correctly. You can temporarily set the constraint mixes to zero, use compensation, then set them back.

  • yugutou ha risposto a questo messaggio

    Nate 我明白你的意思了,那么有没有办法不更改约束混合为0,而可以直接使用这个功能,重复调整数值很麻烦