Hello Spine Team!
Unity 2022.3.29f1
Spine Editor 4.2.38 Professional
Spine-Unity Runtime: spine-unity 4.2.94
Video example of the issue: 
Could you help me understand what's going wrong here? Trying to nicely blend between 2 run animations and the mesh breaks when I change an Alpha parameter of one of 2 entry tracks. Default mix transitions work correctly when changing one animation to another in the same track.
Test code example:
public class SpineBlendTest : MonoBehaviour
{
    private SkeletonAnimation skeletonAnimation;
    [SerializeField]
    private float blendMix;
    
    private TrackEntry runTrackEntry;
    private TrackEntry gallupTrackEntry;
    private void Start()
    {
        skeletonAnimation = GetComponent<SkeletonAnimation>();
        
        runTrackEntry = skeletonAnimation.state.SetAnimation(0, "run", true);
        gallupTrackEntry = skeletonAnimation.state.SetAnimation(1, "gallup", true);
        gallupTrackEntry.MixBlend = MixBlend.Add;
    }
    void Update()
    {
        gallupTrackEntry.Alpha = blendMix;
    }
}
Thank you in advance.
Best Regards,
Igor