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  • General humanoid animations support, like mechanim

Hi, i wonder if there is already support for or it is planned to have a library of animations like mixamo, so I can just take it and use straight away with my humanoid character.

Same for rigs, is there any universal and read to use humanoid rig, so I can drag and drop it and just assign my textures to bones?

I think im going to work with just humanoids, so it would very much simplify routines.

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Currently, Spine does not offer a generic animation and character library similar to Mixamo. However, Spine provides asset packs like the Hitman and Gunman, which include flexible rigs with animations that you can customize by creating your own skins. You can explore these asset packs here: Spine: Asset Packs. While there is no universal rig for humanoids, you can create multiple characters using the same skeleton and animations by utilizing skins. This approach allows you to reuse animations across different characters, provided they share the same skeleton structure.

    Spinebot thanks for the answer.

    Do you think it is even possible to create a plugin, that transforms 3d mechanim animations into spine animations, considering the rig is always the same structure and is alike to the general rig used in 3d?

    Interpolate or something. Maybe capture vectors just from one specific angle?

    • Misaki ha risposto a questo messaggio

      SamTyurenkov As a matter of fact, there is already a user who has developed a tool with a similar idea, so you might want to check out the following thread: https://esotericsoftware.com/forum/d/24328-fbx2spine-3d-mocap-to-2d-animation-transfer-tool-is-out

      However, as Erika answered in the following thread, it should be noted that it is actually the mesh and weight settings that tend to be the most time-consuming part of the work in Spine, although this depends on the art style: https://esotericsoftware.com/forum/d/13467-templates-for-bipeds-and-quadrupeds

      Reusing animations from other skeletons is relatively easy in Spine, but as for reusing meshes and weights, it is easier if the character has simple features like those in the asset packs, otherwise it may be faster to rebuild the rig from scratch as the effort to create a reusable character may be much greater.