Hey Everyone,
I am running into a problem with some of my bones when playtesting in Unity.
When I rigged and animated my player character, it was facing the right. This might have something to do with what is happening? I doubt it, but I don't know.
When I first imported my Mechanim and started making a controller; I just threw a big boxcollider2d on it so that I could worry about other things. I have now gotten around to trying to make shape specific colliders that follow the bones. When I enabled the setting that allows me to see my bones and interact with specific ones to add colliders to them; I noticed something odd was happening to the front foot. When I am moving to the left and stop, the bones on my characters front foot break. All pivot roughly 180 degrees at the ankle so that the bottom of the foot faces to the sky. The bone on the ankle isn't transforming anywhere, but I don't know how to tell if it is rotating or if the bones on the actual foot are moving. The only thing that follows them is the collider. The images of the foot stay where they are supposed to be- planted on the ground. I cannot figure out what would cause something like this. It doesn't 'happen when I try it moving to the right, nor are any other groups of bones messing up. The back foot is working just fine.
I am using IKs. I have no idea if that information would be relevant to the issue.
I am also using this in a little experimental scene for testing out Playmaker. I have written 0 code. I don't think Playmaker is the issue either.
I'm sure its something dumb that I have done and can't spot on my own. I'm very new to game dev as a whole.
Here are some screenshots of what's going on.