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  • (Suggestion) Creating animation by moving the visual with a "pen" or "mouse".

Hello, while watching the tutorials about Spine 2D, a suggestion came to my mind. In the animation program called Procerate Dreams, when we move an image from one point to another with a "pen" or "mouse", it can record it. In this way, animations can be created easily. With Spine 2D, we can normally create animations by placing "keyframe" points. For example, after the skeletal system is created, when the bone, which is the center of gravity of the object or the designed character design, is dragged with the "mouse" (like a jump process), it would be nice to be able to record this movement and create an automatic "keyframe". Because I think that when the bone is moved from the center of gravity thanks to the constraints and the physics engine, a very meaningful animation can be made. I have no idea whether this is applicable or suitable for the purpose. I came to my mind and wanted to share such a suggestion. Do you have any thoughts on this?

I left a video link about this below.

Link:

  • Misaki ha risposto a questo messaggio

    The idea of creating animations by recording movements with a "pen" or "mouse" is indeed an interesting concept. This feature has been considered for Spine, where you could "perform" by moving the mouse, and that movement would be translated into keyframes. However, it is noted that while this can be useful for some tasks, it is somewhat limited. In Spine 4.2, you can use physics to achieve smooth movements with fewer keyframes, which might offer a similar benefit. Additionally, learning how to use the favor tool in Spine can enhance your animation workflow. The concept of recording movements directly is intriguing, but it may not be prioritized over other animation creation improvements currently in development.

    • GVis ha messo mi piace.

    GVis Thanks for your suggestion! To tell the truth, we have had similar discussions on this forum in the past, and as Spinebot responded, our general feeling is that it is an interesting feature, but other features take precedence.

    By the way, I actually have Procreate Dreams and have tried it, but unfortunately the type of animation I want to make doesn't often use the movements recorded with the function as they are, and in many cases I ended up having to edit them afterwards. As you may know if you also have Dreams, the operation of the selection and adjustment keys is very cumbersome, so in the end I hardly use this application. After all, it often takes more time to make detailed adjustments than it does to create rough animations, so I personally feel that features that can reduce the time spent on these processes are a higher priority.

    • GVis ha messo mi piace.