Sometimes, you need to draw a detailed character.
For example, I chose a conditional scale of 1 meter = 1000 pixels.
I draw a person 1.8 meters tall, i.e. 1800 pixels high. I cut, export, assemble into a spine and get a skeleton with sprites 1800 pixels high. The character can be taller, have a long weapon, effects above the head, etc.
I noticed that with this scale, the spine editor limits the area. That is, the maximum height of the editor area is about 6000 pixels.
I am afraid that when adding weapons or anything that goes beyond 6000 pixels in height, I will not be able to animate it normally in the spine. The editor will not allow it.
I know that I can draw in any resolution and export the drawing from Photoshop at a scale of 0.5, 0.25.
But then I will lose some detail in the animation.
I am also interested in the question of exporting animation to JSON and the 2048 settings - should it be increased to 4096 or 8192?
Are there any standards and recommendations for the height and width of standard animation?