Hey there ! Hope you're all doing well !
I'm currently working on a character with multiple atlases/materials, and I'm facing a little problem. One of the character's materials (which contains his body's assets) doesn't use the same shader as the others, and his atlas must imperatively keep the same size and structure.
The other atlases/materials, which contain the character's equipment, must be repacked once the equipment has been selected.
So here's my question: is it possible to use Repacking for only certain atlases/materials? And then have one material for the body (the original one), and one repacked material for the equipment?