Trying to use Tint Black for a color effect in the animation. Works fine in Spine, but when I enable Tint Black in my material in Unity, the colors get way off.
Material is using shader Universal Render Pipeline/Spine/Skeleton.

I am using Spine Universal RP Shaders 4.2.39
c-sharp Runtime 4.2.32
unity Runtime 4.2.89
Am I missing anything?

I'm attaching images displaying our character with default colors and what it looks like when Tint Black is enabled in the material.


  • Misaki ha risposto a questo messaggio
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    MrVegetables Sorry for the confusion, you need to check the Tint Black option in the Advanced section of the SkeletonAnimation component to use tint black:

    This is explained in the Shaders section of the documentation:
    https://esotericsoftware.com/spine-unity-rendering#Shaders
    However, it is explained in the section of the Built-In Render Pipeline shaders, not in the URP section, so it might be hard to find. We will consider adding this to the FAQ.

    Thank you, Misaki!
    That is exactly what I was missing. My issue is resolved now.