• Editor
  • Can we utilize Playback View to Export PNG Animations?

Hello,
I have a character that is doing a looping Idle animation, to change things up in the game we'd like to have a second Idle play. I have some behaviors animated for this character from shakedown tests in other timelines. One is a tail wag. I know these could be blended in Unity later on, but the studio I'm at uses all png sequences for their games.

Similar to how you can blend animations in the Playback View, Is there a way to blend two animations together, possibly key how much influence the second animation has, and export this to png's?

For example: The main Idle is 500 frames long. I would like the second animation to take influence from 200 to 400, then return to the main Idle

Thank you in advance!

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  • Modificato

Unfortunately, Spine does not support exporting blended animations directly from the editor to PNG sequences. The blending you see in the Playback View is only for preview purposes and does not affect the export. To achieve the blending effect you desire, you would need to use a runtime like Unity to blend the animations at runtime and then export the result as a PNG sequence. This process involves using the spine-unity runtime and possibly the Timeline extension to create the desired animation blend and then export it.

As an addition to what Spinebot said, what I usually do in these corner cases is copy the keyframes of the tail and paste them in the other animation (after removing any tail keys from said other animation) then use the Adjust button to polish the keys positions at once if needed.