Hi Guys,
I was hoping someone could help me figure this out, I'm trying to play my animations in reverse based on what I've read on the forums but when I do what I think is correct it seems to do nothing at all, the animations don't play at all.
skeleton.SetToSetupPose();
animationState.SetAnimation(0, animation, false);
if (needsReversing)
{ animationState.TimeScale = -1.0f; }
else
{ animationState.TimeScale = 1.0f; }
Am I doing this right or have I completely misunderstood how to achieve what I want to do?
Thanks very much in advance ๐