Hello,
We are making a character customizer using the experimental spine-widget located on this branch.
EsotericSoftware/spine-runtimestree/ts-webgl-overlay
Coming from a game development background (Unity and Unreal primarily) I am fairly familiar with the concept of using RGB channels for layering multiple custom color selection channels to be split out by a shader that can then multiply each unique channel by a color that we feed in. I know we will likely have to modify the spine runtime on our own to accomplish this and it is something I had to do a few years ago on a different Unity project with Spine funnily enough.
I just wanted to see if anyone had any knowledge on where best to look for this in a web setting since it is a bit more of an experimental branch of the webgl runtime that I know isn't officially released yet.
Thank you for all your help
- Brandon