Hello everyone!
I’ve started a new project and I’d like to know the best way to approach this challenge:
The game involves a customizable character (starting from a base and allowing the player to choose from three parts: pants, torso, and head). This customizable character can also have three different body types: small, medium, or large.
The project will allow the player to unlock new appearances as they progress with their character (these appearances need to be created three times to fit each body type).
I was thinking of creating a project with all possible skins, three skeletons (one for each body type), and the skins for each skeleton, but maybe this isn’t the most efficient approach, and there’s probably a better way to do it.
Maybe having a “database” of accessories and using it to fill in “gaps” in Spine? I’m not sure; I’m open to suggestions on the best way to approach this project.
Of course, this project will be developed in Unity with phone and handhelds in mind, where optimization is key.
Thank you very much for your help!