Hi everyone!
I have a small question regarding performance. Previously, I used Photoshop to divide images (such as different parts of clothing) before uploading them to Spine. However, sometimes I need to further divide an already segmented part to achieve better perspective effects. To maintain the previous vertices and weights, I would directly copy a new slot and mesh in Spine, then use the Mesh Editor to cut the same image into two halves, keeping the left side and the right side separately. This approach seems to significantly improve efficiency so far.
But I'm concerned about the impact on performance. These adjustments made directly in the setup don't seem to belong to deformed vertices, but it appears that the same image is loaded twice. Is this less performance-friendly compared to dividing the clothing into two parts in Photoshop?
If the performance difference is minimal, I'm considering uploading larger images and then copying and cutting them into smaller meshes in Spine. This method seems easier for monitoring the occlusion relationships of various parts in different animations and cutting them into more reasonable sizes. It could also potentially reduce unnecessary bones, weights, and vertices to some extent.
Thank you very much for your guidance!