Hello!! ๐ ๐
I passed a negative TimeScale but i can't to handle event(Complated and End) ๐ข ๐ข ๐ข
U3D and 2dtk, CS runtime
this is my code
Thx for your help~~~
public SkeletonAnimation scrollAnimation_;
...
...
...
...
scrollAnimation_.gameObject.SetActive(true);
background_.SetActive(false);
Spine.Animation ani = scrollAnimation_.state.Data.SkeletonData.FindAnimation("Scroll_open");
Spine.TrackEntry scrollEntry = scrollAnimation_.state.SetAnimation(0, "Scroll_open", false);
scrollEntry.End += HandleEnd;
scrollEntry.Time = ani.Duration;
//scrollEntry.EndTime = 0f;
scrollEntry.TimeScale = -1f;