Hi everyone!
I created an IK constraint to connect limbs, and in the setup, I placed the target directly at the top of the bone, using compression to achieve a certain perspective effect. However, I encountered a problem during the animation process. When I drag the target to other positions to move the limbs, if I drag it too far, the target takes some time to "run back" to the top position before it can start the normal compression action, causing the compression to appear very abrupt. If I key the target at the bone top every time, this issue doesn’t occur.
Because "dragging too far causes animation stuttering," and dragging too close causes the bone to "compress," I need to maintain relative accuracy every time I key the limbs. Considering that limbs are very frequently keyed, I want to ask if there is a quicker way to place the target at the top of the IK bone. Thank you very much!