Sinisa I can't really use the physics for our runtime stuff yet but have had a play with it ... what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet like i do in maya and the like ...

    Misaki ha messo questa discussione in rilievo .
    4 giorni dopo

    @"billy_allison" #p118002 Yes! Same question.

    • Harald ha risposto a questo messaggio

      billy_allison Sorry I missed your question. Is it because the version of the runtime used in your project is old that you can't use physics at runtime? Since all the official runtimes already support physics, I would guess that you are using a third-party one, or that you are using an older version.

      Please note that baking physics has been discussed on other threads already:
      https://esotericsoftware.com/forum/d/25689-any-way-to-bake-the-physics-constraint-keys
      https://esotericsoftware.com/forum/d/25169-baking-physics-and-looping/5

      billy_allison what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet
      ambrose @"billy_allison" #p118002 Yes! Same question.

      Which runtime are you using that does not handle physics yet?

      6 mesi dopo
      Erika ha tolto lo stato di rilievo a questa discussione .