这里我指的是纯动画用途的情况.
我知道在unity里其实是可以做到的,但是并没有找到一个具体的教程,以及在unity里似乎就非常不方便再次修改关键帧以及骨骼?
再者是unity这个软件本身,对于仅仅为了制作动画来说有点复杂,但我并不知道是否有更轻量级的软件能达成类似的效果。
最后是曾经我试过一次使用unity,但似乎导出的序列帧清晰度并不够(相比spine直出来说),这对于动画需求来说是非常致命的.
如果能剪辑混合后的动画导回spine并进行细调/用spine导出就好了?

以及一个提问,未来是否可能考虑在spine软件内部增加类似unity的混合剪辑不同动画的功能(并且导出这条轨道)

  • Misaki ha risposto a questo messaggio
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    loneprison From your question, it sounds like you are not sure how Spine and Unity are supposed to work together. To get started with the Spine-Unity runtime, it is a good idea to watch the video below as a guide and take a closer look at the example projects:
    https://zh.esotericsoftware.com/blog/Exploring-spine-unity


    最后是曾经我试过一次使用unity,但似乎导出的序列帧清晰度并不够(相比spine直出来说),这对于动画需求来说是非常致命的.

    I think it could be a problem with MipMap. You may want to use the Set Mipmap Bias to -0.5 button in the inspector of the texture atlas asset. See this section of the documentation for more information: https://zh.esotericsoftware.com/spine-unity#Texture-Atlas-%E8%B5%84%E4%BA%A7


    以及一个提问,未来是否可能考虑在spine软件内部增加类似unity的混合剪辑不同动画的功能(并且导出这条轨道)

    Yes, the idea of adding that feature is on our roadmap. For more information, please see this issue ticket in our GitHub repository: EsotericSoftware/spine-editor371

      Misaki 谢谢,这能解答我的一部分问题。
      以及还有一个疑惑,按照我获取到的一份文件来看,这个作者似乎是有什么办法将spine动画在unity混合好以后,再重新将动画数据导回到spine(因为他给的录屏是unity界面的,但是给到的文件却是spine的文件),但是因为各种原因我没有办法直接问作者。
      我虽然现在知道了怎么将spine导入到unity,但是怎么将混合后的数据导回到spine,我很疑惑这怎么做到的

      • Misaki ha risposto a questo messaggio

        loneprison Well, it is possible to edit the exported skeleton data and modify the animations, whether using Unity or not. However, I can't think of a quick way to mix animations in Unity and import it back into Spine. I can't say for sure since I don't know what documentation you've actually seen, but my guess is that the author is using some proprietary tool he's created himself. At the very least, I can tell you that such an approach is not a common one.